![]() Added a bind hint button for commands that use mouse thumb buttons.Increased the visibility and size of weapon upgrade hint icons which display near Supply Crates and in spawn zones.Updated the Appearance menu’s save preset function to work consistently with the Loadout menu.Updated the team selection UI in Co-op so you don’t see the bot faction or Spectator option.Added refreshing icon to community server browser indicate when a search is taking place.This will only allow you to filter the scenario currently being played on each server, not the server’s available maps in its rotation.Updated the community server browser to allow sorting of night and day maps.Added an “Add Upgrade” button under Primary and Secondary weapons in the base Loadout menu to better indicate that already equipped weapons can be upgraded.Added “Fire Support” to the list of features displayed per playlist.Added a graphical display for wave based modes to represent how much longer a player will need to wait until they can respawn by showing how many team members are dead.It can be switched back on and tweaked on a spectrum by the player if they want. Free-aim is still a mechanic in the game, we’ve just turned off the Dead Zone within it. This means when a player’s weapon is centered, camera look sensitivity will no longer be reduced. Players are now awarded 1000 appearance credits for completing Basic Trainingįree-aim “Dead Zone” has been turned off by default.New players will be prompted to play Basic Training before joining an official matchmaking playlist.Removed final objectives including fire support and vehicle sections.Renamed Tutorial Level to “Basic Training”.Exposed the full functionality of the Useable Actor in Blueprints.Added additional support for scripting hooks on mutators.This new profiling tool greatly assists in identifying the key bottlenecks in the gameplay loop compared to tools historically supported in-engine, and the growing number of programmers are able to profile earlier and more often as a result. Among various updates and bugfixes, one key feature introduced by Epic is “Unreal Insights”, a new timeline-based frame profiling tool. The Unreal Engine upgrade from 4.22 to 4.23 has been a key part in our push towards a more optimized codebase. These restrictions can be disabled on community hosted servers and do not apply in Local Play.Classes are unlocked in the following order, starting with Rifleman being automatically unlocked at level 0 and ending with Commander and Observer at level 20:.This change was made to provide for better onboarding for new players and to prevent inexperienced players from taking up the Commander, Observer, and other specialized slots. Standard classes are now unlocked between levels 1 through 20. Made Fire Support VO conversations between Commander, Observer, and Station have less gaps and pauses, leading to faster call ins. ![]() Set the Rifleman to have no class limit in Hardcore Co-op as in normal Co-op/Versus.Updated the PistolsOnly mutator to allow access to Flashbangs. ![]() Players can now cancel equipping an Accessory slot item (Gas Mask or Night-vision Goggles) by hitting the key again before 60% of the animation has completed.Added a sound effect for when players scavenge ammunition.The ammunition HUD element will now display when a player starts scavenging a magazine so it’s easier to confirm they have successfully picked up more ammunition.Made Galil Drum weapon upgrade increase horizontal recoil by a factor of 1.4 instead of 2.0.Reduced horizontal recoil of Galil and Galil SAR.Reduced supply cost of Galil and Galil SAR from 3 to 2.Reduced supply cost of AKS-74U from 4 to 3.Added 4x C79 to AKS-74U, SKS, and L85A2.Added 1x OKP-7 sight to SKS and AKS-74U. ![]()
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